Artificial Mesmerism, 2016
Serie of sculptures & digital animations ABS prints, powder coated steel, chromed aluminium, acrylic, plastic, mdf, vinyl & rubber
Halfway between gymnastic equipment and hobbyist furniture, Artificial Mesmerism is a collection of three objects that subvert mobile electronic devices in order to offer mesmeric experiences of nature from the comfort of the living room. Each object invites its user to rest in front of a moving smartphone or tablet which displays computer generated images of nature. The motion of these natural elements correspond to the device’s physical movement, stimulating an out-of-body experience. In the absence of body movement, mobility is simulated through motion sickness, initiated by a mismatch between vision and bodily sensation. By using virtuality as a substitute to physical mobility, these objects seek for alternative relationships with nature at an age where escapism has become a digital experience.